Projects · 04

Esports & Content

CS2 analytics, content automation and esports products.

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  1.   Paredes, J. “Pro POV CS2 — Autonomous Esports Content Pipeline, The engine behind the Pro POV CS2 channel: finds pro matches on FACEIT and tier-1 HLTV events, downloads and parses the demos, records the player’s point of view with CS2 + HLAE on GPU — reproducing their exact aspect ratio, crosshair code, viewmodel, HUD and radar — then renders per-round chapters, a thumbnail with the player’s cut-out photo, and vertical clips, publishing to YouTube, Shorts, TikTok, Instagram Reels and X with generated SEO, all unattended every 20 minutes. Daily picks are chosen with an optimal-stopping policy over a learned threshold, player demand is estimated from YouTube view velocity, and a ridge audience model reorders the queue. SQLite state with priority queue, retries, FFmpeg quality gate and auto-pause when a CS2 update breaks recording.
    [code] (Private repo) [youtube] [tiktok] [instagram] [X]

  2.   Paredes, J. “ClutchBot.ai (CS2AI), Conversational AI assistant for Counter-Strike 2 players — provides chat-based tactical guidance, match insights and gameplay support, built on a TypeScript stack.
    [code] (Private repo)

  3.   Paredes, J. “CS2 VRS Predictions, Predictive modeling pipeline for Counter-Strike 2 ranking systems (VRS) — forecasts team standings and competitive tournament outcomes from historical performance data.
    [code] (Private repo)


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